The game engine also uses photorealism data from Bing Maps to ensure that many of the world’s larger cities are accurate and are represented in the game realistically. “It wasn’t magic that made this happen but rather hard work from a very dedicated studio…” This is an exciting feature and I can see more games with giant game worlds trying versions of this idea in the future. To explain it easily, many of the game world’s assets stream in around you as you’re flying with live weather and flight assets. The first feature is something that I think many people won’t be super happy about, but to me, it seems like the most effective way to play the game. Plus, there are a few cool features that may trickle down into other games in the future because they work so well here. The team put a ton of work into making sure that the Earth and the geography look as real as possible. However, it wasn’t magic that made this happen but rather the hard work of a very dedicated studio from France named Asobo that made the Flight Simulator 2020 surpass the series’ legacy. From the way light refracts through the clouds to how the waves crash into the shore, it’s sometimes hard to believe you’re flying a virtual plane.
And eventually, when you make your first trip from one airport to another successfully, it all pays off.īeyond how fun the game is, it’s impossible not to marvel at all the graphical details. While there’s a steep learning curve, it’s worth sticking with, as the intricate controls start to make sense.